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Microsoft's Auto SR Upscaler Exits Preview on ROG Xbox Ally X

Microsoft's Auto SR upscaling leaves preview on ROG Xbox Ally X and X20, adding handheld battery play, 1080p support and a 120 FPS Performance Mode.

Auto SR

Microsoft's Auto SR upscaling has left preview and now runs on the ROG Xbox Ally X and ROG Xbox Ally X20 handhelds, including when the devices are unplugged. Microsoft describes the feature as its own AI-powered upscaler, with goals similar to NVIDIA's DLSS and AMD's FSR. It also reaches select AMD Ryzen-powered Copilot+ PCs. For owners who play away from a power outlet, the release removes the main limit of the preview build, which worked only while the handheld sat in its dock.

The Xbox Insider preview started in April and required an external display. The official release changes that. Handheld play on the built-in screen now works on battery, and games running natively at 1080p are supported. During the preview, players had to lower a game's resolution before the upscaler would engage, a step that was easy to miss.

What changes for handheld owners

Auto SR runs its upscaling on the NPU rather than the GPU, which leaves the graphics processor free for other work. That split matters most on battery, where the power budget is tighter than in docked mode. The announcement does not include battery-life figures, so the real gain away from the dock remains unmeasured.

The 1080p support also widens the feature's use. When the handheld is docked to a 1440p or higher TV or monitor, Auto SR can upscale a 1080p game to 1440p. On the internal screen at 1080p, Microsoft warns that performance may not be as strong as in other configurations, though visual gains still appear, particularly in older games.

Performance Mode is the other major change. Until now, Auto SR reached only about 60 to 75 frames per second at most. The new mode raises that ceiling to 120 FPS, and players can switch between modes in the Game Bar during play. Microsoft's own Rocket League test on the ROG Xbox Ally X at 720p on high settings measured 70 FPS in Quality Mode and 115 FPS in Performance Mode. That is one game and one test setup, so it shows the direction of the change rather than a general benchmark.

Auto SR is a fallback rather than a replacement for FSR. Games with FSR built in will generally look closer to the developer's intended image, so the upscaler matters most for titles that lack FSR support or where its FSR implementation falls short. The base ROG Xbox Ally is not on the supported list, which covers only the ROG Xbox Ally X and X20, and it lacks an NPU. The ROG Xbox Ally X is listed at $1,000.

Availability and limits

Handheld play, 1080p support and the expansion to AMD Ryzen Copilot+ PCs are available now. Performance Mode and Auto HDR will arrive gradually through Windows updates, so some devices may receive them later than others. Auto HDR also requires a monitor or TV that supports it.

For owners of these two handhelds, the next items to watch are the arrival of Performance Mode and Auto HDR through upcoming Windows updates, and whether the 120 FPS ceiling holds in demanding games beyond the single Rocket League test Microsoft published.

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Sources

Auto SR Officially Launches on ROG XBOX Ally X and X20 ...

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